Skill AdjustmentsNecromancer1 skeleton at 1 hard point, 2 at 2 hard points, then 1 more for every 2 points, capping at 11 skeles and 11 mages.Poison Strike no longer spawns a cloud CE now has double the mana cost and a 1 sec cooldown Pierce values on lr/amp have been changed to 1% per hard point and 1% per 4 soft points. Blades no longer block paths Summons AI Delay has been halved Mages life gains actually work now DruidSpirit wolves are capped at 3Dire wolves capped at 2 Lycanthropy gains 4%life per level instead of 5% Ravens damage has been buffed greatly. You gain 1 raven at level 1, 1 more at 10 hard points and a final raven at 20 hard points. The damage gains get better at higher skill levels so test with some + skills moultenboulder: synergys changed (10%phys-volvano, armageddon & fissure) (12%fire with firestorm) Gains 1 extra boulder when maxed Fissure: synergys changed (10% syn with firestorm, Volcano & moulten Boulder) armageddon: doubled missiles splash radius Volcano: reduced missile radius from 6 to 4 Summons AI Delay has been halved BarbIncreased stamina reduced to 4% per level.Frenzy now gives 1%dr per hard point and is included in the self buff portion of the skill. Duration increased to 20 secs Masterys now start at 12% critical strike at level 1 and cap at 50% at 20 hard points in the skill. Grim Ward now summons a single blade with an aura that reduces enemys def by 25% (12 yard radius) SinClaw Mastery now gains 10% AR per hard point in VenomFade now yields 1% DR per hard point and is listed on the skill Shadow Master won't use traps or mind blast. Shadows AI Delay has been halved Phoenix Strike now releases all charges at the same time ZonImpale now deals magic damage. Def will now be dropped to 0 while using impale for a fraction of a second.Strafe had its NHD reduced to 2 from 4 (should double single target DPS) Vlak's AI Delay has been Halved SorcIcebolt missile speed increased to match fireboltsHydra's duration increased to 24 seconds. Max number of hydra heads increased from 12 to 24 Frozen armor can be cast on friendly units FireWall: capped at 10 yards Blizzard: reduced radius from 7 to 4 to increase target effectiveness PallySmite now grants 1%Dr per hard point active for 5 secs after smitingBlessed hammers no longer bypass demon and undead mag resist Salvation now provides no absorbs but gains 1% absorb per point into each respective resist aura. Each respective resist aura (fire, cold, and light) now provides 10 absorb to its element rather than 20. Conviction now starts at 25% pierce gaining 1% per hard point and 1% per 4 soft points and provides the pally a 1% per 2 hard points passive pierce to each element. Sanctuarys base magic damage increased by 20%, damage to demons is = to undeads, 20% magic pierce added to the aura Vengeance now has a splash radius and a new overlay to go with it. Damage has been reduced by 50% but the attacked target is hit twice (splash and swing) |